So, I'm too wrapped up in university to do much voice work and the producers I'm currently working with are the absolute bestest-best people in the world for their patience and understanding (and they're very talented too). If everything goes according to plan, I'll get my bachelor's degree in Spring 2011~! But... Here's something that's been getting to me...
For the entire time I've been in college, I've been paying for my classes through financial aid scholarships. When I finally get my degree in screenwriting, I'm not sure if I'll have the money to pursue a master's (inb4 pursuing doctorate's = DR. TRAN). Before this comes off as "I NEEDZ MONEY", I'll have to clarify that this post'll be about...
Being resourceful!
A Little Bit of Background
I always like drawing as a hobby. Never have I ever considered drawing or animating as a job, mainly since I never considered myself competent enough to pull off exactly what I want to draw, much less what others want me to draw. I almost always turn down requests or commissions since it'd be unfair for them to receive/pay for something unsatisfactory.
However, I always consider drawing as a hobby I want to be good at. It's good stress relief and I'm always learning something new from the talented artists I work with or hang with. If I wasn't putting my dough into skills/hobbies I do want to make money from, I'd put them into art classes. Trickle-down spending leads to me almost never taking an art class in my life...
But I am a willing learner! I'm taking baby steps in the ghetto-low-budget method of learning how to draw, from tutorials up the whazzoo, stalking/lurking livestreams, to buying stacks of art books with book store gift cards + coupon alchemy! I value drawing from life and learning the difference between style and lots-of-excuses-covering-up-mistakes! And thus...!
Whirlwind of n00bie Animating Questions!
1. Do you NEED to know how to draw (like, "properly," knowing anatomy and proportions) before you animate? Especially for frame-by-frame animation?
2. What does it take to NOT make a n00bie tween/pivot animation? Know of any examples of GOOD tween/pivot animations?
3. What's your average "animating speed"? How long does it take for you to draw/animate something?
4. If you have a LOT of ideas for a LOT of series/animations, what helps you decide what to work on first/next?
5. Do you animate/create as you go or do you plan ahead, like storyboard?
6. For a series, how far ahead do you plan? One episode at a time or do you know how the whole series will pan out?
7. Do you get your audio-stuff together first and animate to it, or after? Why?
8. How much actionscripting do you know?
9. Know of any good tutorials?
10. What are your influences?
11. Can you see the naked mermaid?
12. What are your favorite flashes? (Narrow it down to top 4 if you have too many!)
13. What animators do you admire and why?
14. Know of good, non-flash, non-"commercial", student animations? (I LOVE animations from Gobelins!)
15. Other things I should know? Art improvement stories? (I started improving when I stopped comparing myself too hard to others + Began appreciating that we all have unique styles + Stepped away from anime and learned more from life)
WHAT THE--WHY ALL THE QUESTIONS!?
'Cause I mentioned a while back that I have LOTS of ideas in my head and want them to be conveyed in the best way possible, especially for more original concepts. Just getting ready for all the free time I may have upon graduation, before I get a real job~
Below are a few development doodles for something I want to flesh out and eventually/probably make once everything is planned out. I want to know how to draw "proper-like" before even DARING to animate them.
Dang, it's easy to make character, less easy to come up with a general concept/premise, tricky to make a world, and difficult to make a plot/story that holds water...
FrozenFire
"How to be Uber" - Hnilmik
Hnilmik
I wish.
D= It'd be cool if I knew your creative process...